During the course of reading this article and carrying out the various
exercises, you and your 3D artist colleagues will get a practical, hands-on
idea of the workflow required to create and export Shockwave 3D content using
any of the major 3D applications. You will create a 3D environment, export it
as Shockwave 3D, and drive around it in a virtual vehicle using the
keyboard's arrow keys.
You are not required to use Macromedia Director. However, I do hope that
after you get an idea of the power of the real-3D features of Director, you
or your programming colleagues will be encouraged to download the trial
version of Director and start working on some new and exciting Shockwave 3D
content.
It will take approximately 30 minutes to finish the exercises presented in
thi... (more)